Bungie gets caught stealing artwork for the fourth time, this time in the upcoming game Marathon

Halo and Future developer Bungie isn’t any stranger to controversies over stolen work. In 2021, a trailer for Future 2’s enlargement The Witch Queen used a picture generated by an unpaid and uncredited fan. Then in 2023, a equally uncredited picture was used in a brand new cutscene, and simply final 12 months, a weapon design made it into the game with out cost or credit score on the a part of the artist. And now, due to the people at PC Gamer, now we have the story of Bungie seemingly doing the similar factor once more, for its upcoming game Marathon.

Actually rapidly, let’s get some context – Marathon is the fourth entry in a gaming sequence of the similar title which started all the method again in 1994. Like its predecessors, the unique Marathon, Marathon 2: Durandal, and Marathon Infinity, Marathon is a first-person shooter, and it’s at the moment set for a September 23, 2025 launch date. Naturally, that implies that the alpha testing for the game is already underway, and it was in that testing that the lifted designs have been noticed.

Particularly, they have been noticed by Scottish video game artist Fern Hook, generally known as Antireal or N² on social media. In accordance with an X/Twitter post from Hook, “the Marathon alpha launched just lately and its environments are lined with belongings lifted from poster designs i made in 2017.” Hook adopted up by saying that “clearly my work was ok to pillage for concepts and plaster throughout their game with out pay or attribution.” Together with the declare, Hook posted a collage of pictures exhibiting the aforementioned designs.

Bungie was fast to reply.

“We instantly investigated a priority relating to unauthorized use of artist decals in Marathon,” posted the firm through the MarathonDevTeam account, “and confirmed {that a} former Bungie artist included these in a texture sheet that was finally used in-game.” Later in the thread, ” Bungie mentioned that the designs have been unknown to the artwork group to have been Hook’s IP and that that they had reached out to Hook to “talk about this problem and are dedicated to do proper by the artist.” 

“As a matter of coverage,” they mentioned, “We don’t use the work of artists with out their permission.”

In a manufacturing as giant as this one, it’s conceivable that the problem really was an oversight – that Hook’s work was used as an aesthetic placeholder that was by no means changed by artwork Bungie really payed for. Nevertheless, the incontrovertible fact that this simply the newest in a sequence of missteps which can be, in a best-case state of affairs, all oversights, does severe harm to the model. 

And at a time when Bungie is specializing in launching a brand new mission that follows in the success of Halo and Future, it is a poorly-timed, very dangerous look.

Marathon involves consoles September 23, hopefully with its artists appropriately attributed and paid. 


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